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Technology, Finding Meaning in Everyday Life

  1. 「練習曲書店」是新城村導覽APP的起源。
這裡不賣書只借書,吸引的不只遊客,還有書店隔壁天主堂的修女,和村子裡的村民。
  2. 新城村的景點之一「好好吃食堂」,除了是棒球員課後的小餐廳,也是和在地藝術家裝置藝術創作結合的新興打卡點。
  3. 學生手繪新城村老街地圖,帶領遊客挖掘新城故事
  4. 透過AI人工智慧,認識東海岸的漁業之美
  5. 師生深入場域,了解友善魚法-花蓮海岸定置漁網
  6. AI魚類辨識系統介面,讓友善海洋資源而推動的食魚教育更進階
  7. 透過科技之眼,沉浸在重要歷史場景。為古蹟數位保存,也為觀光帶來多元體驗
  8. 「使用者體驗讓我留下深刻印象『不能用自己的身高設定按鍵』」同學笑著回憶那段阿姨按不到按鍵的過去
  9. 透過VR技術,讓七腳川部落後裔重回當年祖靈生活的部落,看見族人血脈的發源
  10. 老頭目怯生生戴上裝置以後,激動地不停搓著胸口說「沒錯沒錯,這些就是以前長輩講過的地方啊!」
Digital Regeneration of Xincheng

During weekdays, the little baseball players of Xincheng Elementary School started their daily afternoon training at four. Running laps around the sports field were their first training activity, and from a distance, the young players could be heard frolicking. The coach growled at them, warning of another lap for those who could not complete the run within the time limit. 

“In the village, many of the children on the baseball team are from Aohua. They live together in the dorm and do not go home until weekends,” Coach Wen-wei Hu said in a compassionate and helpless voice when speaking of these preteens away from home and families.

At first, to do something for these children, Coach Hu rented an empty house and turned it into a bookstore, a place they could go after school. Even if they don’t like reading, there’s no harm in their staying in a bookstore anyway. Etude Bookstore, a simple-looking building located in beautiful and quiet Xincheng, its books are only for borrowing and not for selling; residents, nuns, or tourists in the neighborhood may help themselves. Because of its inviting aroma of coffees, the stories about the little baseball players, and Coach Hu, who wants to create possibilities for the village, Etude Bookstore has become a popular tourist attraction.

Since then, several vacant spaces and old houses in the village have been refurbished into a cafeteria for the little baseball players, a studio for painters in residence, or a gallery for irregular exhibitions, all gradually becoming the village’s highlights. Coach Hu also collaborated with the local stores and asked the acting B&B managers from work exchange to help draw tourist maps and design general promotional signboards in hopes that all the stores in Xincheng may improve their businesses with more tourists coming to the village.

However, these scenic spots of Xincheng need to be introduced and promoted, but it is a rather difficult task for just two people, Coach Hu and his wife. Thus, the USR Program of National Dong Hwa University (NDHU) contacted Coach Hu, and hoped to utilize the professional knowledge and skills of NDHU students and teachers to create a guided tour app tailored for Xincheng, by which visitors can walk leisurely around the village, listening to pieces of music as well as the brilliant stories of the village that Coach Hu would like to share in their palms.

Fish-Eating Education in the AI World

At the Qixingtan Beach south from Xincheng, rows of floats that are rare to find in other places stand out conspicuously on the sea under the shining sun. The fishing nets as large in size as two football fields are attached under the floats for catching migratory fish. The catch is screened with the nets’ special design and their meshes of different sizes. Smaller fish that can pass through these ocean-friendly nets can continue to grow up in the sea.

Wen-chi Huang, whose family has been engaged in the set-net fishing business for generations, holds a master’s degree in marine management. She believes that “fish” is the closest connection between the ocean and people and insists that “Running a sustainable business while being ocean-friendly is possible.” Therefore, giving up her further studies, Huang returned to her hometown Hualien and established Fish Bar, a company that focuses on fish-eating education. Besides selling fresh fish that are processed, vacuum packed, and frozen at low enough temperature within 24 hours from the time they are caught out of the water, Fish Bar also aims to transform Taiwan’s typical “seafood culture” into “ocean culture” through activities, such as on-site experiencing, the visit to the source of fish products, and the fish-eating education classroom great for both parents and children, that promote the understanding of the role that the common fish on our dining table every day may play in fishery resources. 

The Artificial Intelligence (AI) Laboratory of the Department of Computer Science and Information Engineering at NDHU tried to establish an AI system by collecting a large amount of data about the sources of eight common fish species and inputting the data into the system for exercising repeated training so that “computers can also recognize fish.” This AI system that can identify the fish species before our eyes quickly may become a useful tool for strengthening the promotion of fish-eating education. It is also expected that this system will be further upgraded to be able to count the catch number of each fish species that can be used as the basic data of the fish database.

Travel through Time and Space with VR

The application of technology is far-reaching. In addition to the guided tour of a small village and identification of fish species, it can even be used to travel through time and space. Ji’an, called Yoshino then, was the very first government-run immigration village for Japanese people in Taiwan during the Japanese colonial period (1895-1945); nowadays, one can still find many cultural and historical traces from that period. Among them, Keishuin (Qingxiu Shrine), designated as the county historic site of Hualien, used to be an important hub of the Japanese immigrants’ spiritual life. The architectural style and cultural context of Keishuin have attracted visitors from many places. Such a precious and important cultural asset should really be preserved digitally by applying virtual reality (VR) technology. Not only can VR technology, along with the interactive game Shikoku Pilgrimage, make the collection of materials for historical tourism more complete but also diversify and increase the tourism experiences and memories.

Back in the Japanese colonial period, around the surroundings of Keishuin was where the Cikasowan tribe of Northern Amis was located at that time. Cikasowan, whose territories covered roughly the entire area of current Ji’an, was the most populous and the strongest among all Amis tribes. Dissatisfied with the cruelty of the Japanese rule, Cikasowan Amis resisted and fought back against the Japanese armies. The battle lasted for three months. Finally, Cikasowan Amis were defeated and forced to be uprooted and move away to other places. This is known as the Cikasowan Incident.

Because of Ji’an’s important position in history, the Township Office has conducted a survey study of the traditional territories of the Cikasowan Amis in the past two years, inviting elders and people in Ji’an and the neighboring tribes to learn about the past and present of Cikasowan together. At the joint presentation of the project results with Ji’an Township Office, the Department of Information Management at NDHU echoed the efforts by the Township Office with the development of the “VR Modeling of Cikasowan Traditional Territories,” a technology through which the tribal elders and people might be able to return to the past and explore the old hunting grounds and everyday life of their ancestors.
  1. University characteristic Startup Stage Project

  2. Hualien County

  3. National Dong Hwa University

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Further reading

  1. Official website

  2. Youtube

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Measures for Leaving a Message to Enter the Draw for the Live Streaming of the Opening Ceremony

  • Event Period

    From 13:00 to 14:00 on December 12 (Saturday), 2020

  • Event Measures

    Log in to your personal Facebook or Google account to proceed with leaving a message; each account with a successful message of #2020usrexpo left before the end of the live streaming of the opening ceremony will have an opportunity to enter the draw, and each account is restricted to winning the prize once only.

  • List of Winners

    On December 14 (Monday), 2020, the list of winners will be announced on the event official website https://2020usrexpo.org/) Announcement of the list of winners

Event Prize Content

  • 1st Prize

    “Huei Yeh” Power Extreme Massage Gun 1 winner

  • 2nd Prize

    Nestle Dolce Gusto Genio 2 1 winner

  • 3rd Prize

    KINYO Bluetooth 5.0 Wireless Speaker 2 winner

  • 4th Prize

    7-11 Gift Voucher valued at NT$200 27 winner

Announcement of the list of winners

The various prizes are expected to be notified via email and also announced on the event official website on December 14 (Monday), please will the prize winners pay attention to the prize-winning information, and send back the relevant documents according to the notices & explanations; no separate notification will be issued.

Notices

  1. The event period for this event is based on Taiwan time, and the delivery of the rewards is restricted to regions including Taiwan, Penghu, Kinmen, and Matsu.
  2. Please refer to the actual products for the event rewards, the pictures used on the website are for reference only; no request for changing colors, specs, transfers, or cash redemption will be accepted.
  3. Our event organizer will not be liable for the follow-up warranty and maintenance of the winning rewards; once the rewards have been collected, signed, and accepted, no reissuance of the rewards will be available if the rewards have been lost, peculated, discarded, or damaged. Please refer to the actual products for the prize rewards, no return or exchange will be accepted; the prize winner must contact the manufacturer of the rewards if there is any issue regarding malfunctioning, damage, or maintenance.
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  5. 3rd Prize ~ 4th Prize (Winning prizes with a value less than NT$1,000 (inclusive): Prize winners should reply to the prize-winning notifying letter via Email within 7 days (including holidays) starting from the next day of the announcement of the list of winners, to confirm the collection of the rewards and to fill out the relevant info for sending the rewards (to confirm the address for sending the gift), and to accelerate the follow-up qualification review. If the prize winners do not complete the relevant info before the deadline, they will be deemed to give up the opportunity to collect the rewards, and no alternative gifts or reissuance of gifts will be available.
  6. When the prize winners have completed filling out the prize-winning info, the organizer will double-check the identification data of the prize winners, the rewards will only be sent out when all data is correct.
  7. All prize-winning qualification needs to be approved by the organizer before it becomes effective, all reviewing standards are based on the organizer as the only reference.
  8. If the prize winner did not fill in the data complete and correct, or cannot be in contact, or did not send back the required data within the announced time of the rewards, the prize winner will then be deemed to voluntarily give up the prize, no separate notification will be announced.
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  10. If the prize winner is in violation of the relevant event measures or has other dissents, the organizer is allowed to retrieve the reward and no objections from the prize winner will be accepted. If a judicial dispute is involved, all legal liabilities will be held by the individual. The organizer will not be liable.
  11. If it is confirmed that the participant used a hacker program or other method that evidently violates the fairness of the event in an attempt to influence the event, the organizer is then allowed to disqualify the participant immediately or to cancel the prize-winning qualification. Compensation will be liable if a loss is caused for the organizer due to this.
  12. For reasons that the organizer are not liable for, including a computer, network, telephone, or technique issues resulting in the delay, loss, incorrect, unidentifiable, or damaged data uploaded by the participants, the organizer will not be liable for any legal liability, and no objections from the participants and prize winners will be accepted.
  13. The organizer reserves the rights to review the qualification of the event participants, if the organizer or a third party has reported that the participants are found to use methods that are intentional or evidently violate the fairness of the event, or do not conform to the rules of this event, the organizer will then be allowed to cancel the prize immediately.
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  16. Participants in the event agree to accept the event measures and notices, if, in violation, the organizer will then be allowed to cancel the qualification of the participant or the prize winner, and then request the participant for compensation for the losses caused.
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