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Eliminate Inequality- K-12 Humanities and Arts / Scientific Literacy in the Rural Areas

  1. 數位文化美感工作坊紀錄,攝於金湖國小
  2. 台灣杉點心盤,攝於幼師木育種子師資工作營
  3. 參與學員合影,攝於河邊聚落太陽工坊/宜蘭傳藝中心
  4. 數位文化美感工作坊,攝於瑞源國小
  5. 《看藝術學思考》藝術教案影片,攝於政大達賢圖書館
  6. 繆思偵探訓練所——郵博之美課程,攝於富昌國小
  7. Soobi X 故宮「寵物牧場:Scratch百駿圖」進班推廣活動
  8. 偏鄉K-12人文藝術與科技素養提升計畫團隊會議
Hands Together- Experiencing the University Social Responsibility through Practical Projects

Once the Curriculum Guidelines of 12-Year Basic Education were implemented, there was significant demand for multi curriculum and innovative teaching on the ground, especially in rural areas where resources are unequal. Since March 109, the K-12 Humanities and Arts and Scientific Literacy Enhancement Program have been implemented at National Chengchi University; from the perspective of regional revitalization, the university's faculty and students are connected to the field of K-12 education through programmatic practice and curriculum development. Through local practice, our professors and students enrich the teaching and learning resources of K-12 Humanities and Arts and Scientific Literacy in rural areas, while at the same time deepening the aesthetic experience and cultural and artistic characteristics of the region. On the other hand, it also guides university students out of the classroom and into an alternative learning environment where they can see their professional impact and social responsibility through real learning experiences.

Wood Workshop for Teachers from taking root in rural areas


On the weekend of September, a group of kindergarten teachers from Yilan Park of NCFTA Taiwan Craft School started a class from scratch. No handouts, no slides, no fixed seating, merely using a tool to break a log into eating utensils, the experience that the teachers have gained with their sweat is invaluable.

This course is from the Wood Seed Teachers Workshop for Kindergarten Teachers held by the project team at Yilan Park of NCFTA, which is also the first wood teacher training activity in Taiwan to empower kindergarten teachers. Through the curriculum, the teachers' on-site thought about how to translate craft skills into actual teaching, create more multiple teaching, and what different values students would have in learning wood education. 

In response to 12-Year basic education curriculum guidelines that emphasize the spirit of experiential practice, woodworking education and teacher training are essential aspects of this program in promoting STEAM education. In addition to the numerous K-12 teacher training workshops in the rural areas, "demonstration sites and collaborative networks" have been established in collaboration with government agencies, schools and local workshops.,we hope to share the many sets of innovative teaching proposals with local arts and humanities to teachers in rural schools around the world to sustain their impact.

Digital Picture Book - Technology Art and Local Culture


In addition to empowering art teachers in rural areas, the project team held dozens of "Humanities and Arts Education Promotion Courses for Schools" in Taipei, Taoyuan, Hsinchu, Miaoli, Eastern Taiwan, and outlying islands. At the same time, the focus group collects the aesthetic observations and experiences of local residents in the information age, as well as collects hand-painted books with local aesthetics and digitizes them into e-books.which is preserved local cultural and aesthetic stories and promotes them externally, gradually rooting digital aesthetic education. 

When our project partner, Professor Wei-Wei Huang, went into schools worldwide to promote Internet information literacy, she learned about the children's fantastic creativity through classes and interviews with villagers. She realized the abundance of resources that characterize the beauty of each region. As illustrated by Taitung Country Rui-Yuan Elementary School's children in the picture book "The Woman Who Caught the Sun," based on the story of Amis or "Shisa's Wish," a musical picture book created by Jinhu Elementary School in Kinmen County. In the future, we hope to promote these fascinating stories to more people through digital art. 

Artful Thinking


Besides, the project team continues to develop "Seeing Artistic Thinking" art lesson plans that include creating pathways for thinking about flexibility in visual thinking, and the "Muse Art Enjoyment - The Beauty of Stamps and Expositions Course" which uses "picture observation," "storytelling," "puzzle-solving" and "questioning" as the theme of stamps to guide thinking,which is using art elements as a medium to train teachers and students to think and enter into the teaching scene, which has received a significant response. 

Offline Technology Art - National Palace Museum eLearning


The project incorporates the National Palace Museum art objects into programming thinking, cultivating scientific literacy, exploring the programming of the "E-National Palace Museum Scratch One Hundred Horses," and more [digital art lesson plans]. By establishing remote digital/offline teaching platforms, humanities and arts and scientific literacy lesson plans with STEAM content are not limited by distance. This project's overall goal is to promote STEAM humanities and arts education in elementary schools in Taiwan can be gradually achieved. 

Interdisciplinary collaboration - participation and learning in the project

This project's spirit is STEAM, the spirit of interdisciplinarity, and the team is based on the College of Education at National Chengchi University, working with the College of Communication and the College of Science. The four professors and assistants were able to feel each other's energy diffusing in a dense discussion exchange, sharing a story about going up and down the outlying islands K-12 program in rural areas. Beyond the planning process, participation itself is one of the most invaluable learning experiences.
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Measures for Leaving a Message to Enter the Draw for the Live Streaming of the Opening Ceremony

  • Event Period

    From 13:00 to 14:00 on December 12 (Saturday), 2020

  • Event Measures

    Log in to your personal Facebook or Google account to proceed with leaving a message; each account with a successful message of #2020usrexpo left before the end of the live streaming of the opening ceremony will have an opportunity to enter the draw, and each account is restricted to winning the prize once only.

  • List of Winners

    On December 14 (Monday), 2020, the list of winners will be announced on the event official website https://2020usrexpo.org/) Announcement of the list of winners

Event Prize Content

  • 1st Prize

    “Huei Yeh” Power Extreme Massage Gun 1 winner

  • 2nd Prize

    Nestle Dolce Gusto Genio 2 1 winner

  • 3rd Prize

    KINYO Bluetooth 5.0 Wireless Speaker 2 winner

  • 4th Prize

    7-11 Gift Voucher valued at NT$200 27 winner

Announcement of the list of winners

The various prizes are expected to be notified via email and also announced on the event official website on December 14 (Monday), please will the prize winners pay attention to the prize-winning information, and send back the relevant documents according to the notices & explanations; no separate notification will be issued.

Notices

  1. The event period for this event is based on Taiwan time, and the delivery of the rewards is restricted to regions including Taiwan, Penghu, Kinmen, and Matsu.
  2. Please refer to the actual products for the event rewards, the pictures used on the website are for reference only; no request for changing colors, specs, transfers, or cash redemption will be accepted.
  3. Our event organizer will not be liable for the follow-up warranty and maintenance of the winning rewards; once the rewards have been collected, signed, and accepted, no reissuance of the rewards will be available if the rewards have been lost, peculated, discarded, or damaged. Please refer to the actual products for the prize rewards, no return or exchange will be accepted; the prize winner must contact the manufacturer of the rewards if there is any issue regarding malfunctioning, damage, or maintenance.
  4. 1st prize ~ 2nd prize (Winning prizes with a value exceeding NT$1,000 (inclusive): Each prize winner should fill out the “Reward Collection Application and Receipt (will be announced together with the announcement of the list of winners)” within 7 days (including holidays based on the post stamp) starting from the next day with the announcement of the list of winners, and must provide a copy of both sides of the ID card. The copy must be sent to the specified place via registered mail; those passing the deadline will be deemed to give up the prize and rights, and no objections will be accepted from the prize winners.
  5. 3rd Prize ~ 4th Prize (Winning prizes with a value less than NT$1,000 (inclusive): Prize winners should reply to the prize-winning notifying letter via Email within 7 days (including holidays) starting from the next day of the announcement of the list of winners, to confirm the collection of the rewards and to fill out the relevant info for sending the rewards (to confirm the address for sending the gift), and to accelerate the follow-up qualification review. If the prize winners do not complete the relevant info before the deadline, they will be deemed to give up the opportunity to collect the rewards, and no alternative gifts or reissuance of gifts will be available.
  6. When the prize winners have completed filling out the prize-winning info, the organizer will double-check the identification data of the prize winners, the rewards will only be sent out when all data is correct.
  7. All prize-winning qualification needs to be approved by the organizer before it becomes effective, all reviewing standards are based on the organizer as the only reference.
  8. If the prize winner did not fill in the data complete and correct, or cannot be in contact, or did not send back the required data within the announced time of the rewards, the prize winner will then be deemed to voluntarily give up the prize, no separate notification will be announced.
  9. According to the R.O.C Tax Act, if the prize winner is an individual residing in Taiwan, and the prize amount (value) exceeds NT$1,000 (inclusive), then a copy of both sides of the ID card will need to be handed in for taxation, which will be incorporated into individual income for the annual taxation. If the prize winner is not an individual residing in Taiwan, 20% of reward tax must be deducted from the reward first regardless of the prize amount before the prize winner can collect the reward. If the prize winner is not an adult, a household registration transcript must be provided along with a letter of consent from the legal representative. If the prize winner is unwilling to pay the tax first, he/she will be deemed to give up the reward, and no objections will be accepted.
  10. If the prize winner is in violation of the relevant event measures or has other dissents, the organizer is allowed to retrieve the reward and no objections from the prize winner will be accepted. If a judicial dispute is involved, all legal liabilities will be held by the individual. The organizer will not be liable.
  11. If it is confirmed that the participant used a hacker program or other method that evidently violates the fairness of the event in an attempt to influence the event, the organizer is then allowed to disqualify the participant immediately or to cancel the prize-winning qualification. Compensation will be liable if a loss is caused for the organizer due to this.
  12. For reasons that the organizer are not liable for, including a computer, network, telephone, or technique issues resulting in the delay, loss, incorrect, unidentifiable, or damaged data uploaded by the participants, the organizer will not be liable for any legal liability, and no objections from the participants and prize winners will be accepted.
  13. The organizer reserves the rights to review the qualification of the event participants, if the organizer or a third party has reported that the participants are found to use methods that are intentional or evidently violate the fairness of the event, or do not conform to the rules of this event, the organizer will then be allowed to cancel the prize immediately.
  14. The event measures are stated on the event platform, the organizer reserves the right to alter the event details at any time (participating method, gift content and quantity…etc.); the participants must agree completely to follow and obey the alterations of the event without any objection. Please refer to the announcement of the event measures if alternations have been made to the event measures, no separate notification will be available.
  15. Unmentioned matters of this event should be handled according to the relevant rules of the civil law; the organizer reserves the rights to maintain, modify, cease and explain the content, as well as to cancel the prize-winning qualification of any prize winner influencing other prize winners’ rights. Refer to the announcement on the platform for the modification info; no separate notification will be available.
  16. Participants in the event agree to accept the event measures and notices, if, in violation, the organizer will then be allowed to cancel the qualification of the participant or the prize winner, and then request the participant for compensation for the losses caused.
  17. When the event is unable to be conducted due to force majeure causes, the organizer has the rights to cancel, terminate, modify, or cease the event. Participants in the event are deemed to accept the effectiveness of the rules, for unmentioned matters, the organizer reserves the rights to modify, terminate, and alter the event content details without giving out a separate notification.

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